#include "DXDevice.h"
#include "D3DVoxelChunk.h"
#include <stdio.h>

DXDevice* DXDevice::_instance;
DXDevice* DXDevice::Instance()
{
    if( _instance == 0){
        _instance = new DXDevice;
    };
    return _instance;
}
DXDevice::DXDevice()
{
}
